Immortals: Fenyx Rising Review
(full review below):
Immortals: Fenyx Rising is a titan among games. Its intriguing story is only second to its excellent gameplay, and fun puzzles you'll discover at every turn. If you're looking for a Zelda game outside of Nintendo (or another on Switch), I highly recommend this game.
+ Story, gameplay, exploration, puzzles, battles, world
- The final boss battle might be too difficult for some
Immortals: Fenyx Rising Full Review:
Immortals: Fenyx Rising is one of those rare, sparkling experiences that really knew what audience it was targeting from the beginning. And though some may argue that it’s ripe with borrowed idea from one particular Nintendo-centric franchise, which it is— Immortals manages to locks down a consistent performance from beginning to end while adding its own Greek spin all around. The developers at Ubisoft Quebec took what could have easily been sold as a quick cash grab, and chiseled, and molded, and refined an open-world journey into an experience that far exceeded the limits of my expectations.
Immortals opens up with a lowly crewman named Fenyx who’s found himself shipwrecked on an island deep in the realm of Greek mythology. Here he (or she if you choose) discovers that these once pristine lands are now suffocating with legendary demons and creatures, brought out by Typhon— a monstrous and vengeful Titan hellbent on taking over as ruler. Typhon has set the world asunder. He’s turned humans to stone, placed a curse on the gods, and stole their essence, all while building his army in a bet to become the god of gods. But what Typhon doesn’t know is that Fenyx is destined for these lands. Fated to seek out the lost gods, return their essence and gain their help in defeating Typhon before he takes over everything.
Fenyx’s story and the game in general are told through the eyes of the god Prometheus to an audience of one, the king of gods himself, Zeus. These tales of Fenyx’s perseverance are often well written, humorous and convincingly told through a third-person’s perspective. But more often than not, each tale carries a deeper, poignant and often poetic moral to, what I'd argue, is an even grander overarching story beyond that of Fenyx’s, aimed solely at the heart of Zeus and the god’s numerous tribulations and personality flaws as a father. This form of storytelling is both heartbreaking and thought provoking and kept my attention the whole time.
From vaults that will test your brain with puzzles and challenged that range from somewhat easy to big thinkers, legendary battles or waves of relentless enemies guarding over treasure chests, there’s no better way to say that Immortals has a lot going for and it’s all very fun.
Immortals have seven distinctly different lands Fenyx will set out to journey across by foot, steed or flight; each with their own themes ranging from majestic, magical, cryptic, destructive, or all of them combine. With so many magnificent places to explore, all filled with their own unique adventures to undertake, it’s clear Ubisoft didn’t design this game for us to stop playing after the initial 30 hour story. But instead, they jam-packed Immortals with hundreds of mini games and collectibles throughout the huge map to be played or sought for dozens of hours after you finish the campaign.
From vaults that will test your brain, with puzzles and challenged that range from somewhat easy to big thinkers, legendary battles, or waves of relentless enemies guarding over treasure chests, there’s no better way to say that Immortals has a lot going for it-- and it’s all very fun. I found myself actively going after vaults and collectibles rather than avoiding them like in other games because they felt too tedious at times. But gathering these items in Immortals felt rewarding as though they meant something rather than just clogged up my inventory by taking up space. I just sat there from beginning to end smiling every time something I had just discovered popped up on screen. I authentically felt like I was in Fenyx’s shoes exploring the lush landscapes myself, spotting a dense forest to get lost in, or a craggy hill to climb, and never losing that wonderment of what lies beyond.
These moments never disappointed, as everything in Immortals has meaning or a deeper substance. What does that mean? Well, that hill I climbed wasn’t just a hill; from the other side there’s a face and arms and legs. That was no hill but a statue of a god during a great battle. But there’s more than that. Like the architecturally beautiful buildings or green and pink forests, or valleys beyond sight, there’s always something to see farther away.
Slashing away at insignificant bad guys to the numerously epic boss battles, there was never a moment that passed by where I wasn’t thinking of what’s next.
But to see all these places and puzzles Fenyx needs to power up, which works best when you have an arsenal of weapons and skills on hand, and a Hall of the Gods to use as your garage. Fenyx will always have a sword, ax, bow and arrows, various armors, and a set of wings to help him glide over the vast lands. Oh, and let’s not forget his fire bird companion he weaponizes and names Phosphorus. But these alone aren’t enough to quell the tyrants and bring peace to the lands. Each weapon, and skill, and bird carry different abilities that help level up Fenyx’s attacks on their respective skill trees to gain more power.
When you have collected enough items on your journey, head over to the Hall of the Gods where you’ll spend these items to improve Fenyx into a little powerhouse. With enough work Fenyx gains the upper hand, and by the end of the game I was so powerful I felt nearly unstoppable. Especially as Immortals runs buttery smooth and the combo/hack and slash style of combat and ability commands are prompt and nearly always on target. Slashing away at insignificant bad guys to the numerously epic boss battles, there was never a moment that passed by where I wasn’t thinking of what’s next to tackle. Sure, there are a few minor problems in the game, but they were so minor I didn’t keep any of them in mind; except maybe the final boss fight was a little too difficult. But nothing that should deter anyone from playing.
As you unravel Immortal’s intricate story, you’re accompanied by a range of beautifully rendered music. From calming beats that inspire exploration in the lands, to heavy orchestral boss battle themes that really put you in the moment, there’s a lot to take in and enjoy throughout the journey that really tops off the experience as a whole.
Overall, Immortals: Fenyx Rising is a titan among games, and possibly the best game I’ve ever played from Ubisoft. From its rich, puzzle-filled landscapes to epic boss battles, there a little something for everyone to enjoy. I can’t remember the last time I played a game that late into the night, only to find myself eager to get back into it the next morning. Simply put, Immortals Fenyx Rising is a masterpiece and will easily stand tall among other game titans.
A game code was provided for this review from the publisher for Xbox One.